Yep, my high school math teacher was right when he said that I would eventually use the skills he taught me. At the time, I didn't know that it would be with a technology called Silverlight, while remaking a math based game, Asteroids. I just dusted off my old Casio fx-7000G graphing calculator and started cranking out some calculations. Can you believe it?
When writing line of business (LOB) application, I never really needed to use "advanced" math, like algebra, geometry, trigonometry, or calculus. Really, the trick to writing business applications is capturing the correct data with the correct logic and enough usability.
Then I discovered that developing video game applications is quite different because required the use of math functions to do things like drawing shapes, moving those shapes around the screen, and figuring out if those shapes bump into other shapes. While I was re-learning high school math to help calculate the game's logic, I found some good links to web pages that clearly describe math terms and formulas. Here are those links.
So, there you have it. Lots of math support to make those interesting and compelling video games work. Let's go shoot some asteroids! Who knew math could be so fun!! What math resources do you use?